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Old Dec 23, 2009, 07:05 PM // 19:05   #21
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because of uber spawning power for spirits
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Old Dec 23, 2009, 07:29 PM // 19:29   #22
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Farming or support.

Spirit spam too, I guess, but most caster classes can do it almost as well.
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Old Dec 23, 2009, 07:30 PM // 19:30   #23
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spirit spam is wat people are used to seeing now
if you are a rit that doesn't have SoS and summon spirits, you are likely to get kicked from the team

in my opinion, ritualists are also very, very good healers.
a properly put together restoration build can out-heal and out-e-manage a monk.
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Old Dec 23, 2009, 08:19 PM // 20:19   #24
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Ok, I see the use of spawning power when it comes to weapon spells and other dmg spells, i.e. ancestors, but as so pure spirit spamming, I'd rather have energy management for the ability to spam skills. SoS, Bloodsong, Pain, Vampirism, Shadowsong(Disenchant or Anguish), Painful Bond, Simmon Spirits, take a lot of energy to spam. Painful bond at 15energy alone is worth e managment, seeing you want it on every foe as a spirit spammer.
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Old Dec 23, 2009, 08:39 PM // 20:39   #25
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Quote:
Originally Posted by Essence Snow View Post
Painful bond at 15energy alone is worth e managment, seeing you want it on every foe as a spirit spammer.
read skill description again
it applies to target and nearby foes
cast on clustered groups and u only have to cast once
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Old Dec 23, 2009, 11:13 PM // 23:13   #26
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Originally Posted by dr love View Post
uw, fow, VSF, 330 farming, SoS farming and maybe people play this game for fun? just maybe?
Agreed. I'd add 600hp VwK @ Mount Qinkai Speed Clear there does the job better than a monk

Oh, and 600/smite Oola's Lab for granites.. used to run CoF also but meh.. cof is getting old :P

And overall generic SoS + EoE stuff.. Rragar's speed clears etc..
Rits are wanted because of that 16(or 17) in channeling makes Splinter Weapon in PvE spiking imba.
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Old Dec 23, 2009, 11:13 PM // 23:13   #27
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Originally Posted by Arrogant Bastard View Post
16 channeling gives you:

+26 armor ignoring damage per hit (SoS + Bloodsong combined)
+2 damage per hit on painful bond
+195 hp on each spirit with 13 spawning power (+60 with 0 Spawning; +154 with 9 Spawning)
+12 damage and +1 attack on splinter weapon (+7 duration with 9 Spawning; +10 duration with 13 Spawning; Same for GDW)
+28 damage Ancestor's Rage

The damage and durability of spirits on a Rit primary has a significant advantage over other classes. Splinter/GDW and Ancestor's Rage are bonuses. (The damage advantage a Rit primary has is all armor ignoring except for Ancestor's Rage which is only useful in certain teams).
Please read this.
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Old Dec 24, 2009, 12:07 AM // 00:07   #28
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Originally Posted by The Josip View Post
Which isn't important because good spirit spammer will properly place his spirits so they won't even come under (heavy) attack. And you can both move them fast, often, and heal for a lot, with that Kurzick skill.

So, yes, having high hp spirits is good to have, if the bonus is free.. but it's not worth a single point in Spawning.
Max channel and spawning + a 20sec armor of unfeeling.... the proper place for your spirits will be right next to the mobs because your spirits can't die. The generic build on pvx is a horrible horrible build that only noobs use to stand in the back and be "support".


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The thing is, with current skill balance, both Elementalist and Necromancer as not only more powerful than Rt, but also more versatile.
Thats only if you put the rit inside a little box of "spirit spammer". My rit can vanquish solo faster, pvp spike faster, heal better, and out damage anything I've ever seen from pretty much any other profession in the game.
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Old Dec 24, 2009, 12:16 AM // 00:16   #29
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Originally Posted by Zahr Dalsk View Post
Farming or support.

Spirit spam too, I guess, but most caster classes can do it almost as well.
Almost as well. But Ritualists handle their energy fine with either Spirit Siphon or, if they can manage not to spam their spirits on recharge, there is no need for an e-management skill.

Spirits are often used for tanks and distractions. You want them to last a good amount of time before being smothered with damage. A profession other than Rt/ should not be running this in a regular PvE team. It annoys me when a ranger or some random profession pings it in a pug.

Of course, if you lack a ritualist in general PvE and you NEED spirits; by all means take one. Though you can generally run something better as your primary. For example a necromancer spamming SY! (Yes, it does work, and well.)

Last edited by HigherMinion; Dec 24, 2009 at 12:42 AM // 00:42..
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Old Dec 24, 2009, 12:57 AM // 00:57   #30
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Originally Posted by HigherMinion View Post
Spirits are often used for tanks and distractions.
Their main purpose, however, is dealing damage.
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Old Dec 24, 2009, 01:08 AM // 01:08   #31
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Originally Posted by thustlewhumber View Post
Thats only if you put the rit inside a little box of "spirit spammer". My rit can vanquish solo faster, pvp spike faster, heal better, and out damage anything I've ever seen from pretty much any other profession in the game.
Rits cannot spike or heal as good as other professions.

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Originally Posted by Zahr Dalsk View Post
Their main purpose, however, is dealing damage.
Depends on what kind of team you are using.

Last edited by Arrogant Bastard; Dec 24, 2009 at 01:11 AM // 01:11..
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Old Dec 24, 2009, 02:25 AM // 02:25   #32
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Originally Posted by RedDog91 View Post
read skill description again
it applies to target and nearby foes
cast on clustered groups and u only have to cast once
Unless one has a tank balling aggro the majority of times foes will not come in nice neat clusters. Even if one has a tank balling aggro to that adjecent sect, there are much better ways to spike said groups than a spirit spammer.
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Old Dec 24, 2009, 08:31 AM // 08:31   #33
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I still think the Ritualist is incredibly versatile. I can Spirit Spam, Spear chuck, Heal, Minion Master, Minion Heal, Super Splinter Barrager, etc...

They look great, they can run a number of builds and are a lot of fun to play. I cannot seem to enjoy the other professions as much. I wish it wasn't true, especially since there are so many other Ritualists. But until I find another profession that seems to click to my play style, I will continue to enjoy.
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Old Dec 24, 2009, 08:40 AM // 08:40   #34
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Now that spirits cast a lot faster and are easier to replace, I just like all those spawning skills that used to be useless, spirits gift has been stapled to my bar for a long time now that it's not a 3 sec cast 30+ sec recharge extringuish. Being able to redbar the whole back/midline and wash 3 conditions in 1 shot for free is just awesome...
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Old Dec 25, 2009, 12:59 AM // 00:59   #35
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Just to get one thing straight, those of you who mention hp of spirits, and how spawning is important and armor of unfeeling etc etc,

Do you actually play as spirit spammer or is this pure theory that you're typing just for the sake of it?

First of all, Armor of Unfeeling is a waste of skill slot, and you're better off just learning how to place spirits properly. Same with Spawning - waste of skill points.

I tried SoS spam more, with my Mesmer, this time in Eternal Grove HM. I had no problem with hp of my spirits whatsoever.

Quote:
Originally Posted by HigherMinion
Spirits are often used for tanks and distractions. You want them to last a good amount of time before being smothered with damage. A profession other than Rt/ should not be running this in a regular PvE team. It annoys me when a ranger or some random profession pings it in a pug.
Well I'm glad to annoy you. Especially since I use better skillbar as a Mesmer spirit spammer, than Rt spirit spammers use. It's kind of fun, because in the end I do more dmg with my mesmer SoS build than they do with their Rt one.


And I'm not sure what you mean by 'tank spirit'. Can you tell me what is your Rt skillbar?
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Old Dec 25, 2009, 02:48 AM // 02:48   #36
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Have had my rit for a year before the spirit buff that made it popular, I like being able to run 16 channeling/resto/communing with +1 spawning, Shaman's Insignia, being able to do more than just spirit builds.

I have used spirits as other chars (my ele, war, ranger, monk) for random solo quests like norn tourney, griffon, mano a norno etc.

The 4 extra points from superior rune + headpiece make quite a bit of difference as opposed to /rit in my experience.

Granted if you are using a mesmer skill to augment your damage output, that nullifies the "any class can do it better" point, as not all professions can use rit and mesmer skills together, only Me/Rt or Rt/Me can. Not saying you are as you have posted no builds or screens, just saying if.

And AoU a wasted slot? Do enough HM with it and enough without it and you will notice how useful it is.
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Old Dec 25, 2009, 06:12 AM // 06:12   #37
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Originally Posted by The Josip View Post
Just to get one thing straight, those of you who mention hp of spirits, and how spawning is important and armor of unfeeling etc etc,

Do you actually play as spirit spammer or is this pure theory that you're typing just for the sake of it?

First of all, Armor of Unfeeling is a waste of skill slot, and you're better off just learning how to place spirits properly. Same with Spawning - waste of skill points.

I tried SoS spam more, with my Mesmer, this time in Eternal Grove HM. I had no problem with hp of my spirits whatsoever.



Well I'm glad to annoy you. Especially since I use better skillbar as a Mesmer spirit spammer, than Rt spirit spammers use. It's kind of fun, because in the end I do more dmg with my mesmer SoS build than they do with their Rt one.


And I'm not sure what you mean by 'tank spirit'. Can you tell me what is your Rt skillbar?
The main advantage of a Rit primary is the increased damage. Spawning power is just a bonus in most cases.

However, in certain team builds, using spirits to tank is an effective strategy. In this case, Spawning Power and Armor of Unfeeling are important.

For example, Rits are very useful for the 4H quest in UW.

And your SoS mesmer does not do more damage than a SoS Rit.
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Old Dec 25, 2009, 05:57 PM // 17:57   #38
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Rits can raise their own attributes higher than a secondary rit can meaning higher damage, hp and armour for the spirits. And a few points in spawning power combined with AoU makes the spirits pretty tough to kill.

A secondary rit using SoS @ 12 chanelling will produce lvl 10 spirits with a hp of 250 (according to wiki). A rit using SoS @ 15 chanelling and 8 spawning produces lvl 12 spirits with 383hp. Also @ lvl 10 the spirits have 63AL, while at lvl 12 they have 75AL. AoU then reduces damage by 50% from all sources making spirits very tough.

The damage increase with higher attributes also adds up quite nicely.

I took my rit into The Deep HM the other week using my spirits as the tank for our first room along with a monk and ss nec. We blew through the foes like they weren't there then cleared rest of the foes so we could rez the other 3 teams. Spirits make very decent damage soaks when needed.

Secondary rits can run a SoS build just fine. But a rit does it better.
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Old Dec 25, 2009, 07:52 PM // 19:52   #39
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Originally Posted by The Josip View Post
Well I'm glad to annoy you. Especially since I use better skillbar as a Mesmer spirit spammer, than Rt spirit spammers use. It's kind of fun, because in the end I do more dmg with my mesmer SoS build than they do with their Rt one.
I'd really like to see this skillbar. I very much doubt your claims.
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Old Dec 28, 2009, 06:24 AM // 06:24   #40
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Originally Posted by Essence Snow View Post
Yeah, I'm going to have to agree on this one. Rit primary is not the best primary for spirit spamming. Since you can recast spirits before the orginal one die, spawning power doesn't really help that much. Two other clases have much better primaries for spirit spamming. Ranger (expertise) and Necro (soul reaping) are much more useful for energy management and there for saving and extra skill slot b/c u don't need to use boon of creation for energy and the armor bonus is nice as well.
E management is perfectly fine on a rit. Even if you do use that extra slot, if overall your atts are weaker than the rit primary then you're still not as useful as a rit.

Spawning power makes a big difference on Rejuvenation and more importantly, Agony. With high channeling, spawning, and summon spirits. Agony becomes a ridiculous, sustainable max degen on any small to medium crowd.

Besides most PUGs arent going to take a R/Rt or N/Rt over a Rt/anything.

And if you aren't playing with other ppl then who cares wut you bring? It's Pve
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